FOR ENGINEERING LEADERS

Kill therelease train.

Release windows, code freezes and merge queues exist because deploys are risky. Make deploys boring, and let every team release when its work is ready.

A week of releases

A week on the release trainMON → TUE → WED → THU → FRI merge everything → code freeze → release → hotfixOne shared release window
A week on Zephyrpayments ● ● ● ● ● search ● ● ● ● ● identity ● ● ● ● ● content ● ● ● ● ●Independent team releases and rollback
Illustrative. Each dot = one release; teams ship many times a day. Outlined dot = one team rolled back on its own; the others were not affected.
Per teamrelease on your own schedule.
No freezeevery build is already deployed.
1 moveto roll back, for one team only.

THE COST OF COORDINATION

Your release train is a tax on every team.

Release train

  1. Done work waits for the window
  2. Freezes stall the whole org
  3. Release managers chase sign-offs
  4. One defect rolls back everyone
weeks of lead time

Continuous release on Zephyr

  1. Done work ships when it is done
  2. No freeze: deploys change nothing
  3. Roles decide who releases what
  4. One team rolls back alone
lead time = review time

Release per team

Split the frontend into federated modules. Each team owns its release button, nobody else’s.

Release per environment

Promote the same build from staging to production. What you tested is exactly what ships.

Roll back alone

A bad release in one module rolls back in one move. The rest of the product keeps shipping.

HOW TO GET OFF THE TRAIN

One team first. Then the rest.

01Deploy every build

Add Zephyr to your bundler. Every build is live at its own URL.

02Give one team the button

Let one team release its module on its own. Measure the lead time.

03Retire the window

When the numbers speak, move the next team. Then cancel the meeting.

Zephyr Cloud is a no-brainer if you have a giant app.

Ken Wheeler

BOOK A DEMO

Plan your lastrelease window.

30 minutes with an engineer. We will map how your teams ship today and what changes first.

  • Which team to move first
  • Roles and protected environments
  • Per-team release and rollback, live

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